Elements of a Mon
Gacha (random) mechanic is implemented into Egg hatching, which results in a Mon (NFT) with:
  • 4 Races: Dog, Cat, Unicorn, Titan
  • 5 Class: Tanker, Mage, Fighter, Archer, Support
  • 3 Primary Stats: Strength (Damage, HP); Agility ( Attack Speed, Armor); Intelligent (Magic Power, Skill Casting Speed, Magic Resistance)
  • 5 Stats from Equipments : Critical Rate, Critical Damage, Dodge Chance, HP Regen, MP Regen
  • 2 Skills: Passive influenced by Race, Ultimate influenced by Class
  • 7 Rank: E < D < C < B < A < S < SR
  • 8 Parts: Head, Body, Tail, Ears, Face, Skin, Horn, Wings
  • 3 Forms: Baby, Teenage, Adult
  • Level: 1-20, 20-60, 60-100
  • Arrange the team formation: 5 Mons to be in your fighting squad
The 10 elements that make up a Mon offer great customization in the power of Mons or a squad in Play Mode. Players are allowed to be creative in fus, arranging team and pricing their Mons on the NFT Marketplace.

‌Evolution

  • Every Mon will grow through 3 phases: Baby < Teenage < Adult.

‌Correlation between Mon’s rank and its evolution:

Leveling

  • The maximum level for a Mon is 100.
  • Leveling up requires Experience Point (EXP), which can be obtained from Battles and Story/Map roaming, etc.
  • Mon’s max level will be limited by its current rank (refer to below table). Players should prioritize Ranking Up their Mons to unlock their potential.

Skill

Each Mon receives 2 skill sets after being born:
  • Ultimate: randomly received when hatching Eggs, influenced by Class
    • Requirement to activate Ultimate Skill: MP bar reaches 100 / your turn to attack / not under any cc effect (stun,...)
  • Passive: randomly received when hatching Eggs, influenced by Race
    • Passive Skills are activated once full requirements are reached
After successful fusion, new Ultimate and Passive skills will be randomly generated for the newly born Mon
Copy link
On this page
‌Evolution
‌Correlation between Mon’s rank and its evolution:
Leveling
Skill