When health falls below 30%, increases x% health every self-turn for 3 self-turns. Occurs once per match.
4th Common - Fast Swing
Has a x% chance of dealing 1 extra normal attack after each normal attack.
5th Common - Mana Deffeciency
Every attack (normal or Ultimate skill) decreases enemy's MP by x points, while also disable opponent's Mana Regeneration.
6th Common - Heavy Hitter
Every attack (normal or Ultimate skill) reduces enemy's health x% extra.
7th Rare - Fiery Combatant
Increases x Strength, y Agility, z Intelligence, and k% of each owner Mon's stats.
8th Rare - Inner Bloodlust
Every x% HP loss increases y% damage and z% lifesteal.
9th Rare - Defensive Advantage
At the start of the match, creates a shield that nullifies Ultimate skill damage and effect of the 1st incoming Ultimate skill. While also returns x% + y% (0.1% of every damage point) and stuns the enemy for 2 self-turns.
10th Rare - Detrimental Atmosphere
While alive, decreases x% of speed of all enemy Mon and y% Ultimate skill damage of the enemy team.
11th Mythic - Untouchable
When health falls below x% + y% (0.1% every 10 damage points), nullifies all of incoming damage types and harmful effects for 3 self-turns.
12th Mythic - Perfect Strikes
Normal attacks and Ultimate skills deal extra x% + y% (0.1% every 10 damage points) of true damage (true damage: completely disregards the enemy's defense)