PvP (Player vs Player)

New concepts

    Battle Ticket: Equals to the remaining battles EACH Mon can fight
    MP Bar: Ability cooldown bar (max MP = 100)
    Turn-based combat: players take turns when fighting
    Attack Formation: the actively attacking formation (Online)
    Defense Formation: the passive defend formation (Offline)
    Player Level
    Power Est: overall reflection of the formation’s power

Overview

    A completed fighting formation requires 5 Mons. Players are able to arrange Mon’s position or select a pre-arranged formation before entering the combat.
    The combat in Play Mode is turn-based, which means there will be specific order and target for each turn during the battle.
    There is a time limit for each combat. In the case of failure to defeat all Mons of the opponent within the time limit, the attacking player will be considered to lose the combat. Player will be able to speed up the combat speed by selecting “x2”
    Ultimate skill will be unleashed in the next turn when the MP bar (max=100) is fully filled up.

PvP Rank Mode

Play Rule

    PVP Rank is played with the model “Attack and Defense”. When playing the game (online), players can use their “Attack” formation to engage in battles. When the player goes offline, his team formation will be put into “Defense” mode with his defending formation (pre-arranged).
    Successful Attack or Defense will result in increased points for the player’s Rank. Failure in doing so will result in otherwise (losing Rank points)
    In the case of a failed “Defense”, player will be notified once online and is able to raid against the attacker.
    EACH Mon can join an "Attack" based on the remaining Battle Tickets, which consists of 2 types:
    - Free ticket: EACH Mon receives 1 free ticket every 2 hours, can store up to maximum 2 at a time.
    - Paid ticket: purchasable with 0.1 AMB per ticket, players can purchase a maximum of 6 tickets per 24 hours per Mon.
    "Defense" does not consume Tickets.

Matchmaking

    In PVP Rank mode particularly, there will be a “Pick Rival” window that generates random opponents arranged according to your Rank points (+- 10%). The number of opponents displayed is unlimited. Players can proceed into battle with any of the opponents displayed in this “Pick Rival” window.
    Displayed information of the opponent includes: Avatar, Name, User Level, Power Estimation, Rank Badge, Rank points.

Ranking Point and EXP

Ranking Point (RP) per attack battle

Victory
    Winning against rival with equal RP: +22 RP
    For each 2% higher in RP of rival: +1 RP (Limit: +44 RP)
    For each 2% lower in RP of rival: -1 RP (Limit: +1 RP)
Defeat
    Losing to rival with equal RP: -18 RP
    Reduced RP is lessen by 1 RP for every 1% higher in RP of rival (Limit: -1 RP)
    Reduced RP is added by 1 RP for every 1% lower in RP of rival (Limit: -36 RP)

EXP per attack battle

Victory
    Winning against rival with equal RP: +30 EXP/Mon
    For every 2% higher in RP of rival: +1 EXP/Mon (Limit: +45 EXP/Mon)
    For every 2% lower in RP of rival: -1 EXP/Mon (Limit: +2 EXP/Mon)
Defeat
    +1 EXP/Mon

Rank and Reward (Season 2)

There are 4 types of rewards: Battle Reward, Weekly Reward, Rank Reward and Season Reward. Qualified players will be rewarded with AMB.

Battle Reward

    Based on number of battles you have found
    Battle Reward will be delivered right after you reach battle milestones

Weekly Reward

    Based on your current rank
    Weekly Reward will be delivered every Monday at 00:00 UTC
TOP
Reward (AMB)
1
1500
2
1000
3
500
4 - 10
150
11-20
100
21-50
40
51-100
20
101-200
10
201-500
2.5
501-1000
1
1001-3000
0.5
3001-5000
0.3

Rank Reward

    Players are rewarded by their Rank, which are: Wood < Bronze < Silver < Gold < Platinum < Sapphire < Ruby < Emerald < Diamond. Rank Reward is available from ‘Bronze’ Rank onwards.
    Immediate reward will be granted every time player enters a new Rank (received once for each Rank per season)
Rank Point
Title
Reward (AMB)
0-1199
Wood
1200 - 1499
Bronze
0.1
1500 - 1899
Silver
0.1
1900 - 2399
Gold
0.1
2400 - 2999
Platinum
0.1
3000 - 3699
Sapphire
100
3700 - 4500
Ruby
500
>4500
Emerald
2500
>6000
Diamond
5000

Season Reward

    Each season is last for 30 days. Players are rewarded based on their ranking position at the end of Season.
    Rewards for current season will be granted to qualified players after the season wraps up.
    If not claimed, the current season’s rewards will be stashed for 1 more season before getting permanently discarded.
    After claiming the rewards for the current season, the rewards for the next season will be adjusted accordingly to the new benchmarks.
TOP
Reward (AMB)
1
30000
2
20000
3
10000
4 - 10
3000
11-20
2000
21-50
800
51-100
400
101-200
200
201-500
50
501-1000
20
1001-3000
10
3001-5000
5
Last modified 25m ago