Battle Ticket: Equals to the remaining battles EACH Mon can fight
MP Bar: Ability cooldown bar (max MP = 100)
Turn-based combat: players take turns when fighting
Attack Formation: the actively attacking formation (Online)
Defense Formation: the passive defend formation (Offline)
Power Est: overall reflection of the formation’s power
A completed fighting formation requires 5 Mons. Players are able to arrange Mon’s position or select a pre-arranged formation before entering the combat.
The combat in Play Mode is turn-based, which means there will be specific order and target for each turn during the battle.
There is a time limit for each combat. In the case of failure to defeat all Mons of the opponent within the time limit, the attacking player will be considered to lose the combat. Player will be able to speed up the combat speed by selecting “x2”
Ultimate skill will be unleashed in the next turn when the MP bar (max=100) is fully filled up.
PvP Rank Mode
PVP Rank is played with the model “Attack and Defense”. When playing the game (online), players can use their “Attack” formation to engage in battles. When the player goes offline, his team formation will be put into “Defense” mode with his defending formation (pre-arranged).
Successful Attack or Defense will result in increased points for the player’s Rank. Failure in doing so will result in otherwise (losing Rank points)
In the case of a failed “Defense”, player will be notified once online and is able to raid against the attacker.
EACH Mon can join an "Attack" based on the remaining Battle Tickets, which consists of 2 types:
- Free ticket: EACH Mon receives 1 free ticket every 2 hours, can store up to maximum 2 at a time.
- Paid ticket: purchasable with 0.1 AMB per ticket, players can purchase a maximum of 6 tickets per 24 hours per Mon.
"Defense" does not consume Tickets.
In PVP Rank mode particularly, there will be a “Pick Rival” window that generates random opponents arranged according to your Rank points (+- 10%). The number of opponents displayed is unlimited. Players can proceed into battle with any of the opponents displayed in this “Pick Rival” window.
Displayed information of the opponent includes: Avatar, Name, User Level, Power Estimation, Rank Badge, Rank points.
Ranking Point and EXP
Ranking Point (RP) per attack battle
Winning against rival with equal RP: +22 RP
For each 2% higher in RP of rival: +1 RP (Limit: +44 RP)
For each 2% lower in RP of rival: -1 RP (Limit: +1 RP)
Losing to rival with equal RP: -18 RP
Reduced RP is lessen by 1 RP for every 1% higher in RP of rival (Limit: -1 RP)
Reduced RP is added by 1 RP for every 1% lower in RP of rival (Limit: -36 RP)
EXP per attack battle
Winning against rival with equal RP: +30 EXP/Mon
For every 2% higher in RP of rival: +1 EXP/Mon (Limit: +45 EXP/Mon)
For every 2% lower in RP of rival: -1 EXP/Mon (Limit: +2 EXP/Mon)
Rank and Reward (Season 2)
There are 4 types of rewards: Battle Reward, Weekly Reward, Rank Reward and Season Reward. Qualified players will be rewarded with AMB.
Based on number of battles you have found
Battle Reward will be delivered right after you reach battle milestones
Based on your current rank
Weekly Reward will be delivered every Monday at 00:00 UTC
4 - 10
Players are rewarded by their Rank, which are: Wood < Bronze < Silver < Gold < Platinum < Sapphire < Ruby < Emerald < Diamond. Rank Reward is available from ‘Bronze’ Rank onwards.
Immediate reward will be granted every time player enters a new Rank (received once for each Rank per season)
1200 - 1499
1500 - 1899
1900 - 2399
2400 - 2999
3000 - 3699
3700 - 4500
Each season is last for 30 days. Players are rewarded based on their ranking position at the end of Season.
Rewards for current season will be granted to qualified players after the season wraps up.
If not claimed, the current season’s rewards will be stashed for 1 more season before getting permanently discarded.
After claiming the rewards for the current season, the rewards for the next season will be adjusted accordingly to the new benchmarks.